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Hi there,

I'm a UX designer (particularly focused on Interaction and research), with a background of over 15 years of experience in visual communication, digital design, and experiential environments - now focused on research-driven, user-centred design.

UX Design

  • Certification: UX and AI CPD - School of UX (2026)

  • Professional diploma in UX Design (UXID) (2024)

  • BA (Hons) Visual Communication

  • Foundation diploma in Psychotherapy
     

My skills include a knowledge of human behaviour through psychology, research focus and the ability to create my own stimuli. I am motivated by making services simpler, more trustworthy, and easier to use, particularly in environments where clarity, accessibility, and public value matter most.

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My background in design problem solving, stakeholder management, and creative production are an asset in organisations dealing with complex problems.

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Previously collaborated with big organisations including Meta, Google, Sea Life London, Foster + Partners, Amplify, Imagination Ltd, Design Studio, and Imagination.

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Core Skills​

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  • Evidence-Based Design: understanding of user needs and behaviours based on user research principles and analysis, to inform design decisions

  • Conducting user research with methods such as: interviews, surveys, heuristic evaluations, usability testing) Using Lean Canvas to help quickly define current problems, business goals, value propositions and metrics.

  • Research analysis - Affinity diagrams, Customer Journey Maps, Personas, Empathy Mapping etc.

  • Accessibility - integrating accessibility compliance (WCAG 2.2)

  • Working collaboratively with senior researchers (Digi safe project, Babylon health)

  • Working with product & dev teams, working in an agile environment (Babylon Health)

  • Creating user flows, prototypes

  • Basic knowledge of HTML, CSS. Over 15 years experience working in the design industry, working with clients, directors, stakeholders, CEOs, product managers/ strategists, content designers, copywriters etc.

  • Communicate and advocate for design decisions with stakeholders

  • Constantly learning and developing user design and research skills.

     

You can view my CV here

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Previous life...

My portfolio as a Designer / Creative Artworker:

(watch out for the jellyfish!)

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www.dowhatyoulike.co.uk

Software I use

Figma, Miro, Creative Suite, Slack, Google Docs, Vibe coding, Lovable, Microsoft Office, WIX, Zoom etc, Pencil and Paper, Sticky Notes, Basic HTML, CSS

Usability Testing

To define the problem, I had to gather all my findings and notes to organise them all. At first, I physically began to write

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down all the notes onto sticky notes and stick them up on a wall, but it was getting too much so I had to switch to doing it online. I used Miro to create sticky notes of all the findings and group them into appropriate categories. I much prefer the online method as it looked a lot neater and was easier to group.

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I decided to categorise the sticky notes into different screens on the app - eg. homepage, results page, search page as this was how I structured my usability test, and how the usability test I watched was. I then colour coded the sticky notes so that it represents what notes are negative, positive, behaviour and goals.

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Doing an affinity diagram was a great way to get a clearer structure of what my research helped me to achieve.

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Airline one

  • Point one what was the goal.

  • Point two more about the goal 

  • More again

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Airline one

  • Point one what was the goal.

  • Point two more about the goal 

  • More again

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Conclusion

 

Down all the notes onto sticky notes and stick them up on a wall, but it was getting too much so I had to switch to doing it online. I used Miro to create sticky notes of all the findings and group them into appropriate categories. I much prefer the online method as it looked a lot neater and was easier to group.

​

I decided to categorise the sticky notes into different screens on the app - eg. homepage, results page, search page as this was how I structured my usability test, and how the usability test I watched was. I then colour coded the sticky notes so that it represents what notes are negative, positive, behaviour and goals.

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