
ONE STOP DIGITAL SAFETY APP
DigiSafe

DigiSafe is a one stop digital safety site for primary school kids, their teachers and parents
My Role | Duration | Software Used |
|---|---|---|
Project Strategy | 4 months | Miro |
UX Research | Figma | |
UX Design | Slack | |
Presentation | Google docs | |
User testing | Zoom / Teams | |
Lovable / Various AI |
My Role | Duration | Software Used |
|---|---|---|
Project Strategy | 4 months | Miro |
UX Research | Figma | |
UX Design | Slack | |
Presentation | Google docs | |
User testing | Zoom / Teams | |
Lovable / Various AI |

Digi Safe - Current Project (Discovery stage)
Digi Safe — Current Project (Discovery Phase)
A digital safety app for primary school children (ages 5–11)
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Digi Safe is a research-led, self-initiated project exploring
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how to help children, parents, and teachers engage with
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online safety through game-based learning and practical
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digital tools. Currently in the discovery phase.
Project activities
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Collaborating with a strategy, delivery, and digital transformation specialist on research and concept development
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Conducting competitive and comparative analysis of existing online safety tools
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Designing and distributing surveys to parents and primary school teachers in London
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Planning and conducting user interviews with parents (teachers interviews underway)
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Analysing qualitative and quantitative research data to identify key themes and user needs
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Analysing data from workshops with children to inform direction, language, and interaction approach
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Surveys samples included parents from diverse backgrounds (English language and digital skills), different boroughs and school types (State and Independent)
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Liaised with primary school gate keepers and parenting networks
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Created information sheets.
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Recruited participants for survey
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Interpreting data from workshops with students to inform strategy and interaction design.
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Creation of wireframes, personas, user flows and low/mid fildelity prototypes
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Collaborated with other team members to create a roadmap and split the project in sprints to work in an agile way
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RESULT (currently)
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Established clear user needs across multiple user groups.
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An optimum flow for the new app, iterated regularly during sprints
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Developed functioning prototype for testing
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Identified key challenges around communication, accessibility and trust.
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Provided a structured foundation for designing an inclusive, multi-user digital service.
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(Coming soon)


Affinity diagram converted data into themes to inform the key issues discovered with would help form the problem statement and solidify the data into a customer journey map


Using user recognition and assumptions flow starts at the 'Where to' field. Flyt uses minimum clicks through the search box process, guiding the user.


Carl Murphy - UX Design
© 2026 CM - UX
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