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ONE STOP DIGITAL SAFETY APP

DigiSafe

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DigiSafe is a one stop digital safety site for primary school kids, their teachers and parents

My Role
Duration
Software Used
Project Strategy
4 months
Miro
UX Research
Figma
UX Design
Slack
Presentation
Google docs
User testing
Zoom / Teams
Lovable / Various AI
My Role
Duration
Software Used
Project Strategy
4 months
Miro
UX Research
Figma
UX Design
Slack
Presentation
Google docs
User testing
Zoom / Teams
Lovable / Various AI
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Digi Safe - Current Project (Discovery stage)

Digi Safe — Current Project (Discovery Phase)

A digital safety app for primary school children (ages 5–11)

  • Digi Safe is a research-led, self-initiated project exploring

  • how to help children, parents, and teachers engage with

  • online safety through game-based learning and practical

  • digital tools. Currently in the discovery phase.

Project activities

  • Collaborating with a strategy, delivery, and digital transformation specialist on research and concept development

  • Conducting competitive and comparative analysis of existing online safety tools

  • Designing and distributing surveys to parents and primary school teachers in London

  • Planning and conducting user interviews with parents (teachers interviews underway)

  • Analysing qualitative and quantitative research data to identify key themes and user needs

  • Analysing data from workshops with children to inform direction, language, and interaction approach

  • Surveys samples included parents from diverse backgrounds (English language and digital skills), different boroughs and school types (State and Independent)

  • Liaised with primary school gate keepers and parenting networks

  • Created information sheets.

  • Recruited participants for survey

  • Interpreting data from workshops with students to inform strategy and interaction design.

  • Creation of wireframes, personas, user flows and low/mid fildelity prototypes

  • Collaborated with other team members to create a roadmap and split the project in sprints to work in an agile way

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      RESULT (currently)

  • Established clear user needs across multiple user groups. 

  • An optimum flow for the new app, iterated regularly during sprints

  • Developed functioning prototype for testing

  • Identified key challenges around communication, accessibility and trust.

  • Provided a structured foundation for designing an inclusive, multi-user digital service.

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(Coming soon)

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Affinity diagram converted data into themes to inform the key issues discovered with would help form the problem statement and solidify the data into a customer journey map

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Using user recognition and assumptions flow starts at the 'Where to' field. Flyt uses minimum clicks through the search box process, guiding the user.

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Prototype visual

Carl Murphy - UX Design

© 2026  CM - UX

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